Catherine Cornell is a versatile scenic designer who is a storyteller at heart. She believes that the space in which a story is told can be a character in its own right. It should support, drive, and succumb to the action. She looks for honesty and joy in each project while finding creative ways to navigate that line between the needs of the piece and the needs of reality.
Having worked in all aspects of the scenic design process - from messy, conceptual brainstorming to highly detailed drafting and models, and still further to propping and painting many of her own shows - she understands the needs and interconnectedness of the many facets to a production.
Catherine has worked in theatres large and small on both west and east coasts from her base of operations in Seattle. Some notable projects include MacBeth and Buyer and Cellar (Seattle Repertory Theatre), Harvey (UVA's Heritage Theatre Festival), many shows with Book-It Repertory Theatre (as well as their Arts & Education program), ACTLab's Buzzer on ACT's Allen stage, and Village Theatre KIDSTAGE in the spacious Everett Performing Arts Center. In 2018, she was honored to receive the Gregory Award for Outstanding Scenic Design for MacBeth.
In addition to theatrical design, Catherine has used her talents for corporate event design, display design, and scenic artistry on the major motion picture, Oz: The Great and Powerful (Walt Disney Pictures). She also loves to travel and see firsthand how people interact with their architecture and how it has changed throughout the millennia.
She is a proud graduate of The University of Michigan's Design and Production Program which is ranked as one of the best in the country. Notable achievements while at the university include designing Cloud Nine with guest director, Tim Ocel, and winning first place for scenic design at the Midwest region ACTF competition.
Catherine brings the same high level of passion, professionalism, and meticulous organization to every project, big or small. She is always looking for her next story to tell and space to sculpt.